We like the idea of switching to smaller more frequent updates moving forward. Spinks: Not yet, this is something we will play by ear.
It is very dependent on what the team wants to add at the time. We are hitting a limit within the engine so we need to be careful about how we add things. Spinks: Terraria will continue to be updated and be expanded upon.
I already have a lot of plans and ideas for Terraria 2, but that will be much later. Spinks: I want to make a game that is very modular, that includes mod support, and makes it very easy for players to add their own content.
How does Terraria: Otherworld factor into your plans for Terraria and Terraria 2?
(How many new items, enemies, etc.)Spinks: Since the release of 1.0 we have added 2,827 items, 490 creatures, and loads of new content/features/mechanics.
We have made a lot of improvements to the engine and added a lot of new backgrounds and world gen variations.
This will likely be the end of the game's progression, but we do intend to continue updating.
Spinks: I have been throwing for years and One Drop made some of my favorite yoyos.
I would rather put out games that are more polished than Terraria was at the initial release.
Out of curiosity, can you talk about the addition of One-Drop Yo Yos to Terraria, and now the creation of a physical Terraria yoyo.
There were a few bugs that cropped up here and there but we were able to fix a majority of them relatively fast.
How much larger would you say Terraria is now than when it was first launched?